Two teams, an open canyon and a vehicle your friend really shouldn’t be driving. That’s the part we’re after. Here’s what you can play, and what you shouldn’t expect.
Your flashlight beats more demons than your gun does. Imps scatter from a steady beam inside 20 m, and acolytes blink out after half a second in it. Ammo is for whatever is left.
Don’t sprint into the middle of the canyon just because you can. Find your base, grab what you need, and give yourself somewhere to retreat. Here’s a useful first lap.
A bigger weapon won’t fix driving straight off a roof. Start with the problem you actually have: turning, getting shoved, running out of energy or failing to reach the other bot.
Big Team Battle in Slop Gulch has five vehicle variants. Some need a crew. Some put everything in your hands. Here’s what each one does before you climb into the wrong seat.
Ultra looks good. It’s also more work for your device. If the game feels bad, work out whether you’re waiting on a download, dropping frames or having connection trouble.
Small characters, weapon pickups and short fights. Stick Slop is our take on that top-down arena format. Here’s how to find your way around the title menu, get moving and get a room going.
You start with 100 credits and a steel bumper. You’re supposed to build up from there, not spawn with a finished death machine. Here’s how the garage and rooftop fights work.
Sometimes you want a game with progress without waiting for a lobby. Slopscape gives you a fantasy character to work on. 5 Nights at Mar-a-Slopo gives you a flashlight and a reason to keep moving.