How streaks work
- Pick exactly four streaks per class.
- Kills only count inside one life. Die and the count resets.
- Kills made by a streak do not count toward your next streak.
- An earned streak stays banked after you die. Use it with 7 or D-pad right.

All twelve streaks
| Streak | Kills | What it does |
|---|---|---|
| Wardrobe Malfunction | 2 | Pink smoke lands on the nearest enemy. Anyone caught in it shoots one-handed for 8 seconds. |
| Booty Trap | 3 | Enemies show through walls and on your minimap for 12 seconds. |
| Top Heavy | 3 | For 15 seconds the enemy view rolls, their minimap drops out and their aim sways. |
| Tickle Feather | 4 | A homing feather. One kill. |
| Pie-zooka | 5 | A pie launcher for 6 shots or 20 seconds. A hit within a metre kills. |
| X-ray Goggles | 5 | You (and your team in Team Deathmatch) see enemies through walls for 15 seconds. |
| Petal Jam | 6 | Enemy guns jam for 7 seconds. Knives and grenades still work. |
| Katana Baddie | 6 | You become a katana fighter with one-hit slashes. |
| Gunge Tank | 7 | Cages three enemies and pours slime on them. |
| Heavy Boots | 7 | The whole enemy team moves at half speed for 12 seconds. No sliding, no mantling. |
| Goo Vines | 8 | Roots up to three visible enemies and finishes them after 2 seconds. |
| Tentacles | 9 | Drags up to five enemies under the floor. |
Picking your four
- Run at least one cheap streak (2 or 3 kills). It keeps you earning when lobbies get sweaty.
- Booty Trap and Top Heavy cost the same. One finds them, the other wrecks their aim. Try both.
- Petal Jam does not stop knives or grenades. Expect them to rush you while their guns are jammed.
- Save the big ones (Goo Vines, Tentacles) for classes you play carefully. You need 8 or 9 kills in one life.
Written from the current development build. Numbers can change before and after launch. Spot something wrong? Tell support@systalog.ai.