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Free browser games. No download. Everything here is in alpha.

A one man slop shop.

For game makers

Host your browser game free on Slopclip

Made a browser game? Send a link. We review it, host it and put your name on it. It costs nothing.

  • HTML5 and plain JavaScript
  • WebGL and three.js
  • Unity WebGL
  • Godot web exports
  • Anything that plays in a browser tab
Sparring Session: a bulldog boxer faces Paper Hands Pete in a gold-lit ring
Sparring Session by Paul Bully. A community game, live now. It went through the same review. Creator page

Pick how you publish

On the website

Upload in Creator Studio

Make a creator profile, send a link to a playable build, and we take it from there.

How it works
  1. Sign in, open Creator Studio and pick the name that goes on your games.
  2. Send a playable HTTPS build or a repository, a few screenshots, the controls and anything odd about how it runs.
  3. We review it: rights check, technical check, then we sort out the integration with you. Nothing is public before that.
  4. It goes live, hosted free, with a game page, your creator page and a spot in the catalog.

From a chat

Publish with ChatGPT

SlopClips is our ChatGPT plugin. Your AI sets up the profile, saves drafts and checks review status.

What you can ask it
  • “Set up my creator profile.”
  • “Save a draft for my game with this build link and these screenshots.”
  • “Where is my submission in review?”
  • “Send my draft for review.”
  • Free to connect, uses your Slopclip sign-in, and you can disconnect it any time. Links only for now, no ZIP upload.

For developers

Use the API and MCP

An MCP endpoint, scoped personal keys and a creator dashboard with stats and feedback.

Details
  • MCP endpoint: https://slopclip.app/api/creator-mcp (Streamable HTTP, OAuth with PKCE).
  • Twelve tools: profile, drafts, review requests, your games, analytics, feedback and moderated replies.
  • Scoped personal API keys for your own games.
  • Other assistants and custom clients need a registered OAuth connection. Ask support with your client name and redirect URL.
  • Tool reference, schemas and sample requests are in the developer guide.

Game lives elsewhere

List a trailer or store page

On Steam, itch or your own site? Post the trailer and the store link instead.

Details
  • Your listing shows up under Trailers and in search, marked as not playable here.
  • Bring a YouTube trailer, the store link and an age rating: all ages, teen or 18+.
  • A person reviews it before it goes public, same as a hosted game.

What you get

  • Free hostingWe host the reviewed build. Nobody pays for bandwidth.
  • A real pageScreenshots, controls and your name on it.
  • A creator dashboardOpt-in traffic numbers, player feedback, moderated replies.
  • An API and keysScoped personal keys and a tool reference.
  • A ChatGPT pluginProfile, drafts and review status from a chat.
  • Showcase listingsTrailer and store link for games hosted elsewhere.

If it's fun and there's an audience that will love it, we'll give you a platform to show it.

Why Slopclip

Straight answers

Can I host a Unity WebGL game?

Yes, if the WebGL build runs in a browser tab. Send the link and we test it during review.

Does a Godot web export work?

Yes. Export the project for the web, put it somewhere with an HTTPS link and send that. We test it during review.

What about three.js, plain HTML5 or a WebGL game I wrote myself?

That is most of what runs here. If it loads from a link and plays in a tab, it qualifies.

Does it cost anything?

No. Hosting is free and so is playing. Nobody pays to be listed.

Can I upload a ZIP?

Not yet. For now you send an HTTPS link to a playable build or a repository, plus screenshots and controls.

Who reviews my game?

A person does. Every game gets a rights check and a technical check before it goes public, and it stays private until then.

Where does my game actually run?

On a separate community host, sandboxed away from the main site and player accounts. Your name and creator page go on it.

Do players get cloud saves?

Community games keep saves in the player's browser today. Account cloud saves belong to games wired into the platform, so ask for that in your submission.

Can my game be multiplayer?

Our own games share one lobby and a relay, so players never see each other's IP. If yours needs online rooms, say so and we work out the hookup during review.

My game is on Steam or itch. Can I still list it?

Yes. Post a showcase card with your YouTube trailer and store link. It shows up under Trailers and in search, marked as not playable here.

Is there an age rating?

You pick all ages, teen or 18+. Mature listings only show to players who passed the 18+ check.

Will I get paid?

Not today. No payment or traffic is promised. Revenue sharing is on the list if the arcade grows.

Got a link? That is enough to start.

A real person reads every submission. The terms cover the rights part.