Can I host a Unity WebGL game?
Yes, if the WebGL build runs in a browser tab. Send the link and we test it during review.
Does a Godot web export work?
Yes. Export the project for the web, put it somewhere with an HTTPS link and send that. We test it during review.
What about three.js, plain HTML5 or a WebGL game I wrote myself?
That is most of what runs here. If it loads from a link and plays in a tab, it qualifies.
Does it cost anything?
No. Hosting is free and so is playing. Nobody pays to be listed.
Can I upload a ZIP?
Not yet. For now you send an HTTPS link to a playable build or a repository, plus screenshots and controls.
Who reviews my game?
A person does. Every game gets a rights check and a technical check before it goes public, and it stays private until then.
Where does my game actually run?
On a separate community host, sandboxed away from the main site and player accounts. Your name and creator page go on it.
Do players get cloud saves?
Community games keep saves in the player's browser today. Account cloud saves belong to games wired into the platform, so ask for that in your submission.
Can my game be multiplayer?
Our own games share one lobby and a relay, so players never see each other's IP. If yours needs online rooms, say so and we work out the hookup during review.
My game is on Steam or itch. Can I still list it?
Yes. Post a showcase card with your YouTube trailer and store link. It shows up under Trailers and in search, marked as not playable here.
Is there an age rating?
You pick all ages, teen or 18+. Mature listings only show to players who passed the 18+ check.
Will I get paid?
Not today. No payment or traffic is promised. Revenue sharing is on the list if the arcade grows.